4. Friday 14/4 – day slot

#5–08: The Confirmation

Practical info: The table sits 6 players and 1 GM. A minimum of 3 players and 1 GM is required.

The scenario is written for characters on level 1-2. If you do not have a character within this level range you will be given a pre-generated character. This scenario is suitable for both new and experienced players.

 

Teaser to “The Confirmation”:

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates’ future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

 

Useful reading:

Isle of Kortos

Absalom

#7–12: The Twisted Circle 

Practical info: The table sits 6 players and 1 GM. A minimum of 3 players and 1 GM is required.

The scenario is written for characters on level 1-5. If you do not have a character within this level range you will be given a pre-generated character. This scenario is suitable for both new and experienced players.

 

Teaser to “The Twisted Circle”:

A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the Pathfinders uncover the truth while braving the residents’ eccentricities?

 

Useful reading:

Nex

Mana Wastes