By Liz Gorinsky and Sara Williamson
It was one of those small towns where everybody knew everybody. We were pretty close. But I haven’t seen Z in ages…
See Me Now tells a story about six friends by flashing through key moments in their shared childhood and adolescence, with an emphasis on the formation of their gender identities. Throughout the scenario, players choose from an array of gender-coded scene cards that will allow them to either conform to the gender assigned to them or cross its boundaries to other identities. The scenario culminates with the crew coming together as adults at their first high school reunion, to explore how they, and their relationships, have changed.
Expected Duration of Play: Five Hours
Number of Players: Six players and one facilitator
Tags: Gender, exploration, realism, coming-of-age, queer themes
Player Type: You enjoy a combination of dramatic scenes and quiet, meditative play; you are curious about how life experiences may alter gender identity, or want to explore a gender other than your own
Facilitator Type: You strive to create a safe play environment for players to challenge themselves; you enjoy joining scenes to play secondary characters
Languages: English only
About the writers:
Sara Williamson is a freeform designer whose previous work includes Group Date, a winner of the 2014 Golden Cobra Competition, and Six Months, Three Days, which premiered at last year’s Fastaval and won the Otto for Best Story.
Liz Gorinsky is a speculative fiction editor by trade. As a game designer, she has published Lioness, a short freeform game in J. Walton’s indie mixtape game anthology, and co-created Signals on the S for the Come Out and Play “big games” festival.