Category Archives: 0Frontpagenews

Junior eller ung på Fastaval

Vi har rigtig mange unge deltagere på Fastaval, og vi sørger for at tage hånd om jer. Vi har bl.a. en ungdomssovesal, og hvis den skulle blive fyldt op laver vi et særligt ungdomsområde i den almindelige sovesal. Et vigtigt sted at kende som ung på Fastaval er Ungdomsloungen. Som noget nyt i år har vi bedt de scenarieansvarlige og brætspilsansvarlige om at anbefale spil og scenarier, som vil kunne give særligt gode oplevelser til dig som ung på Fastaval. Du kan læse mere om de enkelte spil og scenarier her på hjemmesiden, og du kan selvfølgelig også tilmelde dig andre ting.

Fastaval anbefaler til unge

Brætspil: Blades, Bows & Fireballs, Café Life, Ia! Ia!, Jumping Frog, Orbit

Rollespil: Greven og Dragen, Wong Feis kro, Frankenstein’s Creatures, Dancing Across the Universe.

Junior på Fastaval

Er du 12 år eller under, skal du ikke betale for indgang. Man skal være 13 år for at tilmelde sig scenarier og brætspil, men til gengæld er der rig mulighed for børn på 12 eller under for at spille både brætspil og rollespil fredag til Fastaval Junior. På samme måde vil vi også prøve at oprette juniorhold til Hinterlandet om muligt, og her må man også gerne tage sine forældre med. 

News from the Fastaval Bar

We’ve got some early news from the legendary Fastaval Bar. This year the beast has transformed itself into an Event Bar. Without saying too much, we know the hammer will fall! Read all about it.

BREAKING NEWS: Otto Channel returns

Otto Channel – our resident TV satire experts – returns for Fastaval 2014 to lovingly spank the Danish roleplaying community.

This year you can be a part of deciding what should be on the screen. If you think there is anything in the Danish (or international) roleplaying community that needs a firm satirical spanking, do not hesitate to contact the TV crew on ottochannel@fastaval.dk, or leave a message on their Facebookside “Otto Channel”

Already missing last year, or didn’t get a chance to see the shows? Visit the Otto Channel on Vimeo to watch shows from Fastaval ’13 and Forum ’13.

We’re looking forward to satire your boots off!

Programme change: “Lethal Wings” cancelled – All Night Action block changed

Unfortunately, we will not be seeing the roleplaying scenario “Lethal Wings” on Fastaval 2014. Therefore, we have decided to remove the All Night Action block, and let the two other scenarios from the event – “Three Days until Retirement” and “Uwe Boll’s Big Gay Wedding” – participate as standard novella scenarios.

Scenariet “Dødbringende Vinger” er desværre aflyst. Derfor har vi valgt at nedlægge All Night Action-blokken, og i stedet lade de to andre scenarier fra blokken, “Three Days until Retirement” og “Uwe Boll’s Big Gay Wedding”, deltage som almindelig novellescenarier på Fastaval 2014.

Mark Rein·Hagen, the Guest of Honor 2014

Mark Rein-Hagen

Mark Rein·Hagen, a role-playing, card, video and board game designer has been confirmed to be the Guest of Honor on Fastaval 2014. He is best known as the creator of Vampire: The Masquerade, he is one of the original two designers of Ars Magica (along with Jonathan Tweet). The American designer is currently based on Tbilisi, Gerorgia.

Fastaval veterans might remember that Rein·Hagen has previously been visiting Fastaval in 1994. Rein·Hagen is delighted to return and his program will be confirmed closer to the event.

In 2012 Rein·Hagen worked on a card game called Democracy: Majority Rules (Make Believe Games), that was successfully funded by Kickstarter in November 2012. Rein·Hagen has taken his love and study of politics to create a game of power struggles, debate, politics and diplomacy. Players play an activist, a power broker, or the leader of a political party – someone who organizes campaigns, games the system and wins elections.

Mark Rein·Hagen is currently working on a new roleplaying game on Kickstarter called I AM ZOMBIE (Make Believe Games), where the players are the Zombies instead of the humans hunting Zombies. The idea for the game rose from the book I AM ZOMBIE printed in 1962, about a covert community of plague bearers living in the cracks and recesses of the modern world. “I AM ZOMBIE is a roleplaying game of horror and survival, set in a twisted version of the modern world, layered with secrets and mysteries”, describes the Kickstarter website.

This visit has been made possible by Østerskov Efterskole, and even if Mark Rein·Hagen is Guest of Honor of Fastaval, he is also praised visitor of the boarding school. Fastaval is extraordinarily happy about this arrangement which continues the cooperation between the convention and Østerskov Efterskole in Hobro, the roleplaying capital of Denmark.

Ludography

Design
2012: Make Believe Games: Democracy Card Game
1996: VTDA: Vampire: The Dark Ages Rulebook
1991: VTM: Vampire: The Masquerade Rulebook

Developer
1991: VTM: Vampire: The Masquerade Rulebook
Vampire: The Masquerade’s Book of the Damned
Werewolf: The Apocalypse’s Rite of Passage

Original Concept and Design
1995: MTAs: Mage: The Ascension Second Edition

Storyteller Creator and Contributors
1999: HTR: Hunter Survival Guide

Storyteller Game System
2009: HTV: Spirit Slayers
2004: MTAs: Ascension (book)
2003: MTAs: Tradition Book: Virtual Adepts
2003: MTAs: Tradition Book: Verbena
2003: MTAs: Tradition Book: Sons of Ether
2003: MTAs: Forged by Dragon’s Fire
2003: MTAs: Tradition Book: Order of Hermes
2003: MTAs: The Infinite Tapestry
2003: MTAs: Dead Magic II: Secrets and Survivors
2003: MTAs: The Fallen Tower: Las Vegas
2002: MTAs: Manifesto: Transmissions from the Rogue Counci
2002: MTAs: Mage Storytellers Handbook
2002: Aberrant: Aberrant: Underworld
2002: MTAs: Tradition Book: Hollow Ones
2002: MTAs: Tradition Book: Euthanatos
2002: MTAs: Tradition Book: Dreamspeakers
2002: VTM: Guide to the Anarchs
2002: MTAs: Convention Book: Iteration X
2001: MTAs: Tradition Book: Cult of Ecstasy
2001: Adventure!: Adventure! Rulebook
1999: Aberrant: Aberrant Rulebook
1999: Aberrant: Aberrant Rulebook (limited)
1999: Trinity: Trinity Rulebook (softcover)
1997: Trinity: Trinity Rulebook
1997: Trinity: Trinity Rulebook (limited)
1996: VTDA: Vampire: The Dark Ages Rulebook
1995: MTAs: Mage: The Ascension Second Edition
2000: WTA: A World of Rage

Vampire: The Masquerade Creator
2011: VTM: Vampire: The Masquerade 20th Anniversary Edition
2011: VTM: Vampire: The Masquerade 20th Anniversary Edition (Grand Masquerade)
2005: VTR: Ordo Dracul (book)
1996: VTDA: Vampire: The Dark Ages Rulebook

World of Darkness Creation
2012: CTL: Victorian Lost
2011: WOD: Glimpses of the Unknown
2009: GTS: Geist: The Sin-Eaters Quickstart
2005: VTR: Ordo Dracul (book)
2005: VTR: City of the Damned: New Orleans
2004: MTAs: Ascension (book)
2003: MTAs: Tradition Book: Virtual Adepts
2003: MTAs: Tradition Book: Verbena
2003: MTAs: Tradition Book: Sons of Ether
2003: MTAs: Forged by Dragon’s Fire
2003: MTAs: Tradition Book: Order of Hermes
2003: MTAs: The Infinite Tapestry
2003: MTAs: Dead Magic II: Secrets and Survivors
2003: MTAs: The Fallen Tower: Las Vegas
2002: MTAs: Manifesto: Transmissions from the Rogue Council
2002: MTAs: Tradition Book: Hollow Ones
2002: MTAs: Tradition Book: Euthanatos
2002: MTAs: Tradition Book: Dreamspeakers
2002: MTAs: Convention Book: Iteration X
2001: MTAs: Tradition Book: Cult of Ecstasy
1996: VTDA: Vampire: The Dark Ages Rulebook
2006: PTC: Promethean: The Created Rulebook
2002: VTM: Guide to the Anarchs

Playtester
1991: VTM: Vampire: The Masquerade Rulebook

Additional Design and material
1996: VTDA: Vampire: The Dark Ages Rulebook
1994: MTAs: The Book of Shadows: The Mage Players Guide

Author
1996: VTDA: Vampire: The Dark Ages Rulebook
1991: VTM: Vampire: The Masquerade Rulebook
Vampire: The Masquerade’s Book of the Damned
Werewolf: The Apocalypse’s Werewolf: The Apocalypse Second Edition
Wraith: The Oblivion’s The Face of Death

More about Mark Rein·Hagen:

http://boardgamegeek.com/democracy/
http://en.wikipedia.org/
http://whitewolf.wikia.com/
http://www.kickstarter.com/i-am-zombie-field-manual-rpgx
http://boardgamegeek.com/boardgamedesigner/
http://www.kickstarter.com/democracy/

Program change: ”RPG Battles – Roleplayer of the year” af Morten Jaeger

The scenario “Parapsykologen” has unfortunately been canceled. Instead, we have the pleasure of announcing Helcon* for Fastaval 2014: “RPG Battles – Roleplayer of the year” by Morten Jaeger is a roleplaying adaptation of the US talent show The Voice. During three shows participants will fight under the expert guidance and protection of their star coaches to win the title  ‘Roleplayer of the Year Fastaval 2014’ in front of an enthusiastic audience. It will be crazy!

*What is Helcon, you ask? We really cannot tell you. We can only show you. It’s crazy! It’s immersive! It never stops.

Fastaval returns to Hobro

It’s with great pleasure that Fastaval can announce that in 2014 we will be returning to Mariagerfjord Gymnasium og Hobro Idrætscenter, in what is quickly becoming the center of Danish roleplay: the city of Hobro. We’re looking forward to returning to the city, one of the best locations that Fastaval have had in many years.

This will be the third year in a row that Mariagerfjord Gymnasium during easter will be home to world class scenarios, new board games, tabletop, talks, workshops and much more. In short: Denmark’s largest role playing convention: Fastaval.

Fastaval is as always held in easter: 16. – 20. of april 2014

Jury found for the Fastaval Board Game competionen

The head judge in Fastaval’s competition for designer board games, Morten Greis Petersen, has gathered his team of judges. Their task is to find the best of the 16 submitted games and honor it with the “Boardgame of the Year” award at this year’s Otto Show.

Apart from Morten, the judges are:

  • Bo Jørgensen (editor at papskubber.dk)
  • Rikkelara Nielsen (freelance boardgamer)
  • Peter Brichs (writer at papskubber.dk)
  • Jeanette J. G. Pinderup (co-organizer of the Fastaval board game café)

Read more about Morten’s thought behind the selection of judges on his blog “Stemmen fra Ådalen” (note: Danish).

Morten Greis Petersen

Morten Greis Petersen

Bo Jørgensen

Bo Jørgensen

Rikkelara Nielsen

Rikkelara Nielsen

Peter Brichs

Peter Brichs

Jeanette J. G. Pinderup

Jeanette J. G. Pinderup

Fastaval 2014: Board game teasers

For the third year in a row Fastaval presents freshly designed boardgames – designed especially for you by some of the sharpest and most creative “board game brains” around. This year we got sent 29 promising board game ideas, of which we chose 16 to participate in the run for the “Boardgame of the Year” Otto Award. Every one of them will thus be playable at Fastaval 2014.

Below are 16 small teasers to get you drooling. There’s something for everyone and we have great expectations for the final outcomes:

Fight to Survive
Allan Jacobsen
Card driven miniature-martial arts fighting game for 2-5 players.
Each player has a unique character, which resembles all those we love: Van Damme, Karate Kid, wrestlers and ninjas! Will you play the Crane Kick or make a Traning Montage? Will you make a Tombstone Piledriver or pick up the weapon, that the crowd had thrown on the field?
Let the Fight To Survive begin!

Mastersmith
Andreas Ravn Skovse, Martin Lindhardt & Mads Havshøj
The heroes come riding into town, covered in dragon blood and with their pockets full of gold, calling for new swords and shields. Other, more wimpy heroes whimper for bows and leather coats.
I the town’s four smithies, a hotheaded competition flares. Each smith attempts to be the first to cover the needs of the heroes and thus earn honor for their smithy.
Mastersmith is a eurogame, not just with worker placement but with super worker placement!

A Search For Home
Asbjørn Olsen
An army of aliens has attacked and destroyed the Earth, and now the last few ships must find a new home without being destroyed by the alien fleet.
A Search for Home is a quick coop game for 3-5 players, focusing on communication – or the lack of same. The player’s only means of communication is colored tokens – but no one knows what they mean initially!

DreadStreets
Bjarke Christensen & Rasmus Wichmann
DreadStreets is a miniature war game with roleplaying elements, combining action, humor and epic stunts, which creates a proper ”swashbuckler” feel. Who will first get his group through the city, and who looks the best doing it?
Each player has a gang of five characters, each with character sheets, dice and action cards. The game takes place on a three dimensional board (with up to three levels of elevation), which represent crumbling ruins.

An Old Tweed Jacket and a Deerstalker
Daniel Skjold Pedersen
An Old Tweed Jacket and a Deerstalker – a dice game where you roll anything but the dice.
In An Old Tweed Jacket and a Deerstalker players are 18th century British nobles whose most beloved pastime is hunting. Strategically exploring the turn-the-die action selection system, players build up the animal population around their castles and practice hunting skills for the upcoming hunting season. When the hunting season begins, players in turn invite all nobles to their castle for the hunt, whose outcome is determined by rolling animal meeples. The winner of the game is the player who is the most successful hunter.

Kingmaker
Frederik Berg & Rasmus Høgdall
“The King is dead. The gap leaves the fate of the kingdom to a group of bitter rivals who must find a new puppet to place on the throne. But who will become the puppet¬ on the throne? The fight goes on, while the peasants plan on storming the castle with torches and pitchforks, and your allies plan on stabbing you in the back.”
Resource management, maps, traitors and a mob of peasants dreaming of a better future without despots [shudders]! Play the game of intrigue, become number 2, the Kingmaker, and win!

New Metro
Jeppe Norsker
Something went wrong, when they dug the new metro. The tracks are a mess, but Management demands the metro runs immediately. The passengers must get to their destinations, so you’ll just have to do it as best you can. Each player is responsible for a metro train, which they help along by changing the tracks switches. But can they keep up? The player who first trans¬port his passengers to their destinations, is the winner.

Reality
Johannes Følsgaard
[insert picture in your mind of attractive young & drunk people].
Reality is a social cardgame in the style of “Werewolf”. It’s for 8-16 people and with a duration of approx. 30-45 min.
In Reality the player takes on the role of a reality star in a TV-show like Paradise Hotel. With the use of alliances, intrigue, and their young bodies they fight for the $1.000.000 price.

Heksegryde
Johannes Sjolte
Burn or be burnt!
Midsummer is not far off. All the old withces are sitting on their brooms on their way to the highpoint of the year, Heksaval at Brocken. In a dusty corner stands one, old broom – so only the best of the ”young” witches will get to fly to Brocken to be part of the annual Heksaval. To make matters worse, the villagers want a proper with for their St. John’s Fire this year…instead of making due with a strawman like last year. Duel against the other witches in the noble (or nasty) art of witch brewing. Make potions and sabotage your sisters’ brews.
A quick and fun “gotcha” card game.

Den næste diktator
Kasper Lapp
The fall of a dictator is inevitable. It is only a question about time. As a member of High Command, it is about time to make a decision: Will you amass a fortune in Swizz bank accounts and run off to an island in the South Pacific?
Or will you increase your fortune and stock of arms and take up the fight to become the next dictator?
Nerve wrecking and uncompromising game of bluffing

Cults of Arkham
Mads Brynnum
Cults of Arkham is a game that turns Lovecraft’s mythos upside down. You are not the heroes trying to defend the world against unspeakable horrors. You are not the good guys. Instead, the game puts you in the role of the insane cultists, whose only goal it is to bring upon the End of the World.
A game where your options are limited by the dice, but if you want to do more, you can sacrifice a fragment of your sanity, look a little deeper into the face of your god and try again. Or put differently; as the game progresses, each player’s cultists will acquire spills and equipment, which makes them more powerful, but it will also be more and more difficult to get them to do exactly what you want.

Dig For Victory
Mads Fløe
In Dig For Victory, players must semi-cooperatively grow vegetables to keep their own families surviving during World War II, whilst carefully choosing when to use their minimal supply of rations.
Dig For Victory is not about the powers of war, it’s about every day families facing the consequences of war – of dealing with feelings of powerlessness.

Honour Among Thieves
Martin Enghoff
A group of master thieves are working together to make a series of heists. But is there enough trust between them to succeed when they all plan on emerging as the richest when the dust settles? In Honour Among Thieves you have to get the other players to trust you and then either betray them at the right time or profit on them betraying each other.

Critical Mass – a dice building game
Morten Weilbach
Critical Mass is a fast paced dice game for 2 – 4 players, with a playing time of 15 – 30 min. Players compete in enriching radioactive raw materials, represented by different dice. The aim is to achieve critical mass and thereby produce the extremely rare, radioactive noble gas Ununoctium. Each player must adjust his enrichment strategy as the game progresses, since the radioactive materials have different properties that can be utilized to advance the enrichment and build the critical mass needed to win.

I, Magus
Nathan Hook
“You are a magus, setting out on your quest for magical power. It may lead you through dusty books to study the secrets of magic, to conduct lab experiments to create artifacts of wonder, and to quest into the wilder world. Treat with the old powers of faerie and the mythic beasts of legend – or crush the energy out of them. Meddle with the peasants in the fields, the mundane lords in their castles or the priests of the church. Entreat with other magi for their secret lore, or duel them if they stand in your way. You are magus, the wizard, the sorcerer. Let the world tremble beneath thee.”
The game is partly inspired by the seasonal downtime system from the Ars Magica tabletop RPG. Heavy trading and interaction is encouraged, with almost everything being tradable between the players. Wizards do not kill each other (no one knocked out until the end), but can resolve their disputes by magical duel. There are multiple different paths to winning, from ascending to the rank of archmage, to shedding humanity and becoming a faerie power, to achieving lichdom

(Son of) Postapocalyptic Cybovelociraptor of Doom [arbejdstitel]
Troels Vastrup
Locked up at a abandoned car cementary with a voracious velociraptor, the players must cooperate to survive under the setting sun.
A realtime action, but at the same time tactical coop-game. People will be yelling at each other, them self and at the awesome plastic dinosaur – but she will be listening! When the gamers talk IRL, Rapto will know were they are. But without talking, how will they coordinate against a superiour enemy?

Over the top setting
+ Panic & thinking
+ AI enemy
+ Quick & with hight replayability
= Awesome!