For the third year in a row Fastaval presents freshly designed boardgames – designed especially for you by some of the sharpest and most creative “board game brains” around. This year we got sent 29 promising board game ideas, of which we chose 16 to participate in the run for the “Boardgame of the Year” Otto Award. Every one of them will thus be playable at Fastaval 2014.
Below are 16 small teasers to get you drooling. There’s something for everyone and we have great expectations for the final outcomes:
Fight to Survive
Card driven miniature-martial arts fighting game for 2-5 players.
Each player has a unique character, which resembles all those we love: Van Damme, Karate Kid, wrestlers and ninjas! Will you play the Crane Kick or make a Traning Montage? Will you make a Tombstone Piledriver or pick up the weapon, that the crowd had thrown on the field?
Let the Fight To Survive begin!
Andreas Ravn Skovse, Martin Lindhardt & Mads Havshøj
The heroes come riding into town, covered in dragon blood and with their pockets full of gold, calling for new swords and shields. Other, more wimpy heroes whimper for bows and leather coats.
I the town’s four smithies, a hotheaded competition flares. Each smith attempts to be the first to cover the needs of the heroes and thus earn honor for their smithy.
Mastersmith is a eurogame, not just with worker placement but with super worker placement!
A Search For Home
An army of aliens has attacked and destroyed the Earth, and now the last few ships must find a new home without being destroyed by the alien fleet.
A Search for Home is a quick coop game for 3-5 players, focusing on communication – or the lack of same. The player’s only means of communication is colored tokens – but no one knows what they mean initially!
Bjarke Christensen & Rasmus Wichmann
DreadStreets is a miniature war game with roleplaying elements, combining action, humor and epic stunts, which creates a proper ”swashbuckler” feel. Who will first get his group through the city, and who looks the best doing it?
Each player has a gang of five characters, each with character sheets, dice and action cards. The game takes place on a three dimensional board (with up to three levels of elevation), which represent crumbling ruins.
An Old Tweed Jacket and a Deerstalker
Daniel Skjold Pedersen
An Old Tweed Jacket and a Deerstalker – a dice game where you roll anything but the dice.
In An Old Tweed Jacket and a Deerstalker players are 18th century British nobles whose most beloved pastime is hunting. Strategically exploring the turn-the-die action selection system, players build up the animal population around their castles and practice hunting skills for the upcoming hunting season. When the hunting season begins, players in turn invite all nobles to their castle for the hunt, whose outcome is determined by rolling animal meeples. The winner of the game is the player who is the most successful hunter.
Frederik Berg & Rasmus Høgdall
“The King is dead. The gap leaves the fate of the kingdom to a group of bitter rivals who must find a new puppet to place on the throne. But who will become the puppet¬ on the throne? The fight goes on, while the peasants plan on storming the castle with torches and pitchforks, and your allies plan on stabbing you in the back.”
Resource management, maps, traitors and a mob of peasants dreaming of a better future without despots [shudders]! Play the game of intrigue, become number 2, the Kingmaker, and win!
Something went wrong, when they dug the new metro. The tracks are a mess, but Management demands the metro runs immediately. The passengers must get to their destinations, so you’ll just have to do it as best you can. Each player is responsible for a metro train, which they help along by changing the tracks switches. But can they keep up? The player who first trans¬port his passengers to their destinations, is the winner.
[insert picture in your mind of attractive young & drunk people].
Reality is a social cardgame in the style of “Werewolf”. It’s for 8-16 people and with a duration of approx. 30-45 min.
In Reality the player takes on the role of a reality star in a TV-show like Paradise Hotel. With the use of alliances, intrigue, and their young bodies they fight for the $1.000.000 price.
Burn or be burnt!
Midsummer is not far off. All the old withces are sitting on their brooms on their way to the highpoint of the year, Heksaval at Brocken. In a dusty corner stands one, old broom – so only the best of the ”young” witches will get to fly to Brocken to be part of the annual Heksaval. To make matters worse, the villagers want a proper with for their St. John’s Fire this year…instead of making due with a strawman like last year. Duel against the other witches in the noble (or nasty) art of witch brewing. Make potions and sabotage your sisters’ brews.
A quick and fun “gotcha” card game.
Den næste diktator
The fall of a dictator is inevitable. It is only a question about time. As a member of High Command, it is about time to make a decision: Will you amass a fortune in Swizz bank accounts and run off to an island in the South Pacific?
Or will you increase your fortune and stock of arms and take up the fight to become the next dictator?
Nerve wrecking and uncompromising game of bluffing
Cults of Arkham
Cults of Arkham is a game that turns Lovecraft’s mythos upside down. You are not the heroes trying to defend the world against unspeakable horrors. You are not the good guys. Instead, the game puts you in the role of the insane cultists, whose only goal it is to bring upon the End of the World.
A game where your options are limited by the dice, but if you want to do more, you can sacrifice a fragment of your sanity, look a little deeper into the face of your god and try again. Or put differently; as the game progresses, each player’s cultists will acquire spills and equipment, which makes them more powerful, but it will also be more and more difficult to get them to do exactly what you want.
Dig For Victory
In Dig For Victory, players must semi-cooperatively grow vegetables to keep their own families surviving during World War II, whilst carefully choosing when to use their minimal supply of rations.
Dig For Victory is not about the powers of war, it’s about every day families facing the consequences of war – of dealing with feelings of powerlessness.
Honour Among Thieves
A group of master thieves are working together to make a series of heists. But is there enough trust between them to succeed when they all plan on emerging as the richest when the dust settles? In Honour Among Thieves you have to get the other players to trust you and then either betray them at the right time or profit on them betraying each other.
Critical Mass – a dice building game
Critical Mass is a fast paced dice game for 2 – 4 players, with a playing time of 15 – 30 min. Players compete in enriching radioactive raw materials, represented by different dice. The aim is to achieve critical mass and thereby produce the extremely rare, radioactive noble gas Ununoctium. Each player must adjust his enrichment strategy as the game progresses, since the radioactive materials have different properties that can be utilized to advance the enrichment and build the critical mass needed to win.
“You are a magus, setting out on your quest for magical power. It may lead you through dusty books to study the secrets of magic, to conduct lab experiments to create artifacts of wonder, and to quest into the wilder world. Treat with the old powers of faerie and the mythic beasts of legend – or crush the energy out of them. Meddle with the peasants in the fields, the mundane lords in their castles or the priests of the church. Entreat with other magi for their secret lore, or duel them if they stand in your way. You are magus, the wizard, the sorcerer. Let the world tremble beneath thee.”
The game is partly inspired by the seasonal downtime system from the Ars Magica tabletop RPG. Heavy trading and interaction is encouraged, with almost everything being tradable between the players. Wizards do not kill each other (no one knocked out until the end), but can resolve their disputes by magical duel. There are multiple different paths to winning, from ascending to the rank of archmage, to shedding humanity and becoming a faerie power, to achieving lichdom
(Son of) Postapocalyptic Cybovelociraptor of Doom [arbejdstitel]
Locked up at a abandoned car cementary with a voracious velociraptor, the players must cooperate to survive under the setting sun.
A realtime action, but at the same time tactical coop-game. People will be yelling at each other, them self and at the awesome plastic dinosaur – but she will be listening! When the gamers talk IRL, Rapto will know were they are. But without talking, how will they coordinate against a superiour enemy?
Over the top setting
+ Panic & thinking
+ AI enemy
+ Quick & with hight replayability