By Mikkel Bækgaard
Midsummer nights are said to be the time of the dead – at least that’s what they used to say in the countryside. When the nights turn short and the light never fully disappears death can’t hold its grip, they said. Then some dead people can return to life as nothing has happened – at least for a little while.
Far out in the countryside Lene and her teenage daughter Liv lives in a house, haunted by grief after Lasse, Lene’s husband and Liv’s father, died several years ago. Sorrow has pulled mother and daughter apart making them live separate lives even though they share the same roof. Lene digs into her relationship with her new boyfriend Jesper who recently has moved into the house as well – and Liv sinks into emptiness while shouting out her loneliness in a ghostlike, empty cyberspace where nobody listens and nobody ever writes back.
The summer is warm this year and times are about to change when Lasse one day returns to the house even though he has been dead for years.
Midsummer is an intense love story with a hint of horror. The scenario tells the story of a man rising from the dead to return to his family.
You can expect scenes full of tension and hard dilemmas when you are forced to choose between your own happiness and the happiness of the ones you love. Every scene is set in the family’s house. The four players each plays one of the four characters – they are the only characters in the scenario.
The players can expect tense scenes exploring the character’s relations and conflicts as well as flashbacks in which the players explore their characters’ backgrounds and tells about the scenario’s past.
Expected playing time: 4-6 hours
Number of players: 4
Number of game masters: 1
Notes: Intense love story, drama, hints of horror, chamber piece, magic realism.
Player types: You like to play complex characters with intense relations making nothing seem easy. You like games full of atmosphere and drama. Emotions and dilemmas doesn’t scare you. You also like to improvise and expand your character by telling stories of his or her past.
Game master types: You like to create a certain atmosphere while the players get lot’s of freedom to explore their characters and their relations with the others. On the other hand, you should not be afraid of cutting scenes to make the story move on. You are skilled at reading the game while it plays out in front of your eyes while you constantly consider whether a scene should go on or be cut to work the best. Finaly you like to ask a lot of questions to the players forcing them to explore and expand their characters’ past.
About the author: Mikkel Bækgaard is Fastaval scenario writing veteran. During the last two decades his scenarios has been full of big emotions, creepy nordic social realism and different genre experiments. Mikkels is a family man and a freelance journalist and he dreams of moving into the house in which this scenario takes place.
Language: Character descriptions in Danish and English. The game master manual is only available in Danish.