Comic Book is a tactical tile laying game where you will play the role of a comic book illustrator. You will be given scripts from the author of the comic book and try best to fulfill the requirements using a strategic combination of the basic elements in comic book storytelling – frames, heroes, sidekicks, villains, word bubbles, environments, etc. The player that best realises the author’s vision wins!

  • Duration: 45 min. 

  • Player count: 2-4

  • Language: Components language independent, rulebook in English

Preview

Comic Book is a tactical tile laying game where you will play the role of a comic book illustrator. You will be given scripts from the author of the comic book and try best to fulfill the requirements using a strategic combination of the basic elements in comic book storytelling – frames, heroes, sidekicks, villains, word bubbles, environments, etc. Similar to other tile laying games, each element in the game will have its own placement restrictions and scoring rules. However, unlike traditional tile laying games, the elements of each frame will be built upon each other to create scenes within the page. The elements in your comic are drafted using a simple mechanism involving colored dice. 

A game round is broken down into two phases: sketching and inking. The elements shown on your drafted dice allows you to draw those elements in your comic during the sketching phase. Elements in sketch form may be moved freely within your comic book page representing your artistic freedom to draw and erase until you have captured the scene to your liking.  

The color of the die allows you to ink elements of that color in your comic which will score you points during the inking phase. Elements in their inked form will be physically flipped to their final colored-side and will score based on their type and location. 

The core tension of the game is drawn from how/where the elements are placed as well as the timing of their inking. You will want to balance your tactical element sketching with the timing of your inking in order to maximize in-game scoring for creating cohesive scenes and meeting the requirements of the author’s story script for additional end game scoring.

At the end of the game, your board will represent a page in the comic book. The artist who has best captured the author’s artistic vision will be the winner.

About the designer 

Dan is a U.S. ex-pat currently residing in Copenhagen with his wife and 6-year old son. By day, he works as an internal audit manager where his love of analyzing processes and systems was born. While in Denmark, he has found a renewed desire to create board games, influenced strongly by the innovation and passion of the local design community.

Dan’s collection has reached well over 300+ board games – most of them catering to his preference of complex, yet elegant, euro-style games. When not playing or designing games, Dan enjoys traveling, sports and craft beer. Favorite games include Terra Mystica, Village, T’zolkin and 7 Wonders.