Become a designer

Fastaval has a proud history of fostering creative and innovative board games. Magic Maze, Whirling Witchcraft, Fog of Love, 50 Clues and Pagan: Fate of Roanoke were all originally developed for Fastaval. Fastaval 2023 will once again showcase the most creative and innovative board games – and we want your game to be one of them!

Send us YOUR boardgame!

We want to give participants at Fastaval amazing and unique experiences and welcome all genres and types of games. Fastaval’s participants are a very diverse crowd, from roleplayers with little board game experience to hardcore eurogamers, from casual gamers to miniature gamers. We welcome all kinds of games, from social games to immersive narratives, creative party games, innovative eurogames, dexterity games and much more.

Why submit your game to Fastaval?

Your game will be featured and played at Fastaval and will be eligible to win one (or more) of the Otto awards. Read more about the Otto awards and the categories for boardgames here.

We systematically gather feedback for you from the players and judges and provide it to you after Fastaval 2023.

When your pitch has been accepted, we will help you make a design plan for your game and provide feedback throughout the design process. We have a network of specialist who can help you with everything from game design, balancing, interaction design, graphical design and production – depending on the needs of your specific game.

How to submit your pitch

To submit a game-pitch, you must provide us your details and upload a PDF file using the online submission form. Click this link to open the form:

SUBMISSION FORM

The deadline for submitting pitches for games is Sunday, 21st of August, at 23:59 Danish time (CEST/GMT+1).

If you have any questions, please contact us at gamedesign@fastaval.dk.

What should be in the pitch?

In the pitch we want you to focus on the following:

  • What makes your game stand out? We receive more than a hundred submissions – focus on the key aspect of your game that sets it apart.
  • What do you want the players to experience playing the game? Try to describe the key choices, dilemmas or emotions you want the players to experience playing your game.
  • Have you developed a prototype and/or playtested it? What are your current next steps and challenges?
  • Please include pictures or sketches of your current prototype, if any. This makes it much easier to understand your game.

Here are two examples of great pitches.

Dates for prototype events to follow

2022

July-August:

Towards the deadline in august, there will be a number of opportunities to test and get response on your game. We host a number of events in around Denmark.

We would really like to have seen your game live before the deadline if at all practical – it gives us a much clearer picture of what it is about.

The deadline is Friday, August 21st at 23:59 Danish time (CEST/GMT+1).

September

As soon as we have received all the pitches, we start the proces of reading, debating and selecting the games we want for Fastaval. Some weeks after the deadline we will be in touch to let you know if your pitch has been accepted or not. If your game is accepted, we will contact you in order to agree on a specific timeline for your game towards Easter and Fastaval. You will also be invited to our facebook group for all the designers, where there are rich possibilities for ongoing feedback and advice.

October

During October, at the latest, we expect your game to have been tested in an end-to-end play through, the first draft of the rules to have been written, and you should have gotten some feedback.

November-December

More tests, feedback and development

2023

January

At this point the presentation of the game for the program and a poster/front for the game must be done

February

By now the final version of the rules must be done, so you have the last month and a half available for the productioon of the physical games themselves

March

Production of games

March/April

Fastaval!!

May-June

After Fastaval you will receive feedback from the judges on your game, along with a summary of the feedback forms we have given to the players to fill out after playing your game

The game design coordinators at Fastaval 2023

The coordinators’ task is to ensure the guests af Fastaval high quality boardgame experiences from a broad selection of board- and cardgames. We want to be an active partner in the design process through sparring and guidance, setting up sub-goals and deadlines, and in particular opportunities to get prototypes playtested continuously along the way. Our goal is to customize the design timeline to the individual game’s needs.

The coordinators also have the task of selecting this year’s field of designer board games from among the submitted pitches based on criteria such as potential, state of progress, theme and mechanics. The coordinators are not part of the jury who will judge the completed games at Fastaval, and select the Otto winners.

You can contact the board game organizers at gamedesign@fastaval.dk.

The coordinators for Fastaval 2023 are:

Allan A. Kirkeby

Allan has worked in the computer game industry since the 90s as musician, game designer, producer and CEO and has contributed to more than 50 game titles. Today he works as an advisor to start-ups in the Danish computer game industry.

Allan is a fan of Bloodbowl and Star Wars: Destiny. He regularly plays Formula De with a group of friends. He also plays Zombie Dice, Wingspan, Machi Koro and Magic Maze with his two sons.

Allan had his first board game Itchy Monkey published in 2018 and hopes to publish more in the coming years. Allan has designed games for Fastaval since 2016.

Bjarke Thomsen

Bjarke has been part of the crew at Fastaval since 07 with only a few breaks. He started in  the information point and later as part of the Bunker.

Currently he plays Gloomhaven, Heroes of Tenefyr, Aeons End and Spirit Island as his top 4 games.
He does not enjoy Robinson Crusoe which he thinks is crushingly difficult “for no reason other than to annoy”.

In the real world Bjarke works in neuroscience at Aarhus University.



Max Møller

Max designs games for learning and organisational development for the agency Workz for a living. Max plays heavy eurogames with his friends, Pandemic with his wife and Kingdomino with his children. He likes games that provide complex decisions and a challenging progression with simple rules. He is actively training to keep his AP under control.

Max has made two board games for Fastaval, with 14 years in between, and has also written a number of role playing games for Fastaval.

Morten Lund

Morten currently works in test and quality assurance of IT systems, but is looking for ways to get back into Usability and user interface design. He is a sucker for chrome, elegant mechanisms, tons of theme and storytelling and well-designed graphics!

Among the favourites in the collection are: Birds of Prey, Architects of the West Kingdom, The Kings Dilemma, GMT‚ Next War series and Hey Thats my Fish!

Morten has designed both RPGs and boardgames for Fastaval, the latter with such diverse themes as: A board game version of tactical shooter-video games, being an air traffic controller in the late 1980ies and running a racing team at Le Mans

Rikke Munchkin Sørensen

Rikke Munchkin first attended Fastaval in 1995 as 100% roleplayer, but has over the years discovered the joys of cardboard too.

She designed the sardonicly humouristic Old Gertrude’s Room for FV2020, and generally has a soft spot for the quirkier themes that tell a good story. But she also thoroughly enjoys the more classic games and currently plays a lot of Wingspan, Gloomhaven, Pandemic and Doppelt So Clever.

It is more important to her that the process of playing is a pleasure than who actually wins in the end.

In everyday life she works as an audiologist in a hearing research group at DTU which luckily also involves a decent amount of nerds.