{"id":24091,"date":"2026-01-24T15:20:21","date_gmt":"2026-01-24T13:20:21","guid":{"rendered":"https:\/\/www.fastaval.dk\/board-game-designer-talks\/"},"modified":"2026-02-03T20:24:53","modified_gmt":"2026-02-03T18:24:53","slug":"board-game-designer-talks","status":"publish","type":"post","link":"https:\/\/www.fastaval.dk\/en\/board-game-designer-talks\/","title":{"rendered":"Board Game Designer Talks"},"content":{"rendered":"<p>Poor accessibility isn&#8217;t just when the text is in a green, curly font on a red background. It&#8217;s also when cards have to be turned the right way up to read their values. Or when the text is really small and has to be readable from a distance. When the icons look alike or don&#8217;t make sense. When your attention is naturally drawn to the wrong places. Or when it takes 30 minutes to sort the game components and the game itself is over in 5 minutes.     <\/p>\n<p>What makes a board game easy to learn, easy to play, and difficult to misunderstand?<br \/>And when do graphics, icons, and layout actually hinder the gaming experience? <\/p>\n<p>This debate is important for those of you who design games for Fastaval, pitch to publishers, self-publish board games, or are just really passionate about other people making more of an effort.<\/p>\n<p>We&#8217;re not going to discuss whether something is beautiful or ugly, but rather objective choices that determine whether a board game is easier or more difficult to play. We will also discuss the advantages and disadvantages of language-neutral components, which are often used in the Nordic countries. <\/p>\n<p>You are probably already thinking of some glaring examples from real life, and that&#8217;s great. If you send them to jeppe@norsker.com, they will be incorporated into the debate material so we can discuss them together. Nothing is sacred.  <\/p>\n<p>The examples will be reviewed during the presentation and used as a basis for joint analysis and discussion. Together, we will identify patterns and derive general principles that can be used directly in your own design. It will probably be a nice mix of Danish and English, but you will be able to grasp the main points regardless of your language skills.  <\/p>\n<p><strong><br \/>Time: <\/strong>Saturday 12:00-14:00<\/p>\n<p><strong>Where:<\/strong> Otto&#8217;s stue<\/p>\n<p><strong>Number of participants:<\/strong> Unlimited<\/p>\n<p><strong>Language: <\/strong>Danish\/English<\/p>\n<p><strong>Price:<\/strong> Free of charge<\/p>\n<p><strong>Requirements for participation:<\/strong> All welcome<\/p>\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Poor accessibility isn&#8217;t just when the text is in a green, curly font on a red background. It&#8217;s also when cards have to be turned the right way up to read their values. Or when the text is really small and has to be readable from a distance. When the icons look alike or don&#8217;t make sense. When your attention is naturally drawn to the wrong places. Or when it takes 30 minutes to sort the game components and the game itself is over in 5 minutes.     <\/p>\n","protected":false},"author":41,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[114],"tags":[115],"class_list":["post-24091","post","type-post","status-publish","format-standard","hentry","category-aktivitet","tag-aktiviteter26"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Poor accessibility isn&#039;t just when the text is in a green, curly font on a red background. It&#039;s also when cards have to be turned the right way up to read their values. Or when the text is really small and has to be readable from a distance. When the icons look alike or don&#039;t make sense. When your attention is naturally drawn to the wrong places. Or when it takes 30 minutes to sort the game components and the game itself is over in 5 minutes. Poor accessibility isn&#039;t just when the text is in a green, curly font on a red background. It&#039;s also when cards have to be turned the right way up to read their values. Or when the text is really small and has to be readable from a distance. When the icons look alike or don&#039;t\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Mikkel Bistrup\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.fastaval.dk\/en\/board-game-designer-talks\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.8\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Fastaval - Fastaval - Danmarks st\u00f8rste rolle- og br\u00e6tspilskongres\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Board Game Designer Talks - Fastaval\" \/>\n\t\t<meta property=\"og:description\" content=\"Poor accessibility isn&#039;t just when the text is in a green, curly font on a red background. It&#039;s also when cards have to be turned the right way up to read their values. Or when the text is really small and has to be readable from a distance. 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When the icons look alike or don&#039;t\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.fastaval.dk\/en\/board-game-designer-talks\/\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/www.fastaval.dk\/wp-content\/uploads\/2022\/11\/Fastaval-web-divider.svg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/www.fastaval.dk\/wp-content\/uploads\/2022\/11\/Fastaval-web-divider.svg\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2026-01-24T13:20:21+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-02-03T18:24:53+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/Fastaval\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Board Game Designer Talks - Fastaval\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Poor accessibility isn&#039;t just when the text is in a green, curly font on a red background. 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