Boardgames at Fastaval
Fastaval offers a large and varied program of boardgames. There’s everything from grand gaming events like Pandemic Survival to completely fresh games, designed specifically for Fastaval. You can even design your own game in two days in Game Rush.
New games every half hour
All games are set into motion from the meeting place in the nice café, Otto’s Coffeehouse, where games of varying difficulty are started up every thirty minutes. The rules of the games are introduced by the boardgame-tenders of the Coffehouse, or by the designers themselves. Expect games like Terraforming Mars, Clank! and Magic Maze.
You can sign up for some of these on-the-program games, but for most of them you cannot, and so they’re not explained here. So look up the daily program at the meeting place in Otto’s Coffeehouse. There’s a new program every day.
All day long, from 9 AM to 2 PM, you have the option of casually meeting up with others, and from the meeting place you go and find for yourselves the games you want to play out of the café’s large collection of over 300 games. Just stand by the meeting place – that way you indicate that you’re ready to play.
Events and planned games
Again this year, we offer Pandemic Survival, the particular tournament format in which you can qualify for at spot in the Danish Championship finals.
We also have Fastaval championships in the two classics Catan and Carcassonne.
Aside from that, the program offers a mix of new, hyped games and selected classics: Caylus, Clank!, Flamme Rouge, Gaia Project, Scythe, Werewold and X-wing Miniatures.
Game Rush is a boardgame design competition at Fastaval, intended for everyone who’d like to design a boardgame from scratch. You’ll have help at every step of the way, from idea development to playtest, presentation and feedback. Everything is low-fi, that is with focus on the functional rather than the aesthetic. And the boring part with writing rules is completely eliminated.
The Boardgame Competition
Since 2012, each year Fastaval has had new games specially designed for Fastaval on the program. The best of them are awarded with the coveted Otto award, which previously has been won by among others Kasper Lapp with the game Hive Mind, which eventually turned into the Spiel des Jahres-nominated boardgame Magic Maze.
It has been extremely difficult to select the games for Fastaval this year. We received 46 pitches of a generally high standard. We have selected 17 games based on a number of criteria. First and foremost we have put together a very varied menu of games for Fastavals participants. We have prioritised games with new and unique ideas – and at the same time we have considered whether the game would be finished before Fastaval 2018. And finally we wanted a mix of experienced designers and new faces at Fastaval.
At Fastaval 2018 you can look forward to playing:
7 Days by Tina Christensen, Camilla Dalsgaard, Claes William Hart Schütt & Troels Vastrup
A divine dice drafting game where you create a world, it’s inhabitants and finally populate the world – with dice.
Abstract Network by Jonas Lidstrøm Isegrim
A brainburner of a microgame where players race to be first to create their pattern using the game’s 12 special cards.
Antasia by Otto P Jensen
A co-op requiring safe hands. A handful of insects brave the forests dangerous and movable obstacles.
ClockDown by Floyd Pretz
Reveal the traitor in your midst by throwing a giant die at them.
Dungeon Contractor by Kaare Torndal Kjær
Who will build the most effective dungeon for the demanding dungeon owner – before the annoying adventurers show up and ruin everything?
Team EvL by Ethan Weber
Memory, observation and deduction are the ingredients in a game about an evil ritual where you can only see, draw or play one card in each round.
Galskab by Anders Fischer Riber
A co-op where the players build a mental hospital and develop new, insane but historically accurate treatments while balancing budget, reputation and deaths.
50 Clues: Ritualet by Jeppe Norsker
A dark and sinister nordic noir peppered with obscure rituals and human sacrifice which players solve using cards while a smartphone keeps track of rules, hints, codes and time.
Move it! by Sofie Støvelbæk
Can you push your opponents dancers out of the arena with cool moves, keep the audience happy and predict both your teammates and opponents actions?
Omega Fighters 3000 by Simon & Lillian Chiassai
A chaotic battle where each team control a giant monster together. Unfortunately, each team member controls a separate part of the monster (arms, legs, etc.) and can’t talk to each other.
Parts pr million by Aske Christiansen
A political game about the escalating climate crisis. You have to both secure the development of your country and collaborate with the other political leaders to complete the green transition before it’s too late.
Psyberwar by Jamie Brown
A contemporary Twilight Struggle where Russia and the USA battle for power over Europa using propaganda, disinformation and corruption while simultaneously managing their internal stability.
Rising Sands by Daniel Skjold Pedersen & Asger Harding Granerud
A classic dungeon crawl, but one where you have to think fast, react fast, and coordinate on the fly to escape in the nick of time or cooperate to kill the final boss.
Snow Madness by Jost Hansen and Thomas Felding
Who gets farthest up the mountain and who loses their mind and ruins it for everyone?
The Last Clans by Stefan Hansson
The clan leaders explore the hostile fantasy world, strengthen their villages and attempt to unite the clans before winter and the monsters come.
Windjammer by Allan Kirkeby
Players sail out to explore a new world, build settlements on newly discovered islands and battle or trade with other players.
Witch hunt by Kasper Christiansen og Kåre Werner Storgaard
Will the witch hunter reveal the witch before she finds the ingredients for the ritual? An asymmetrical card game.