Feasting Fiends is an abstract 2-player game where players will be serving food and seating Fiends (guests) by a table in your tavern. Players score gratitude points for seating fiends by the table, matching foods with whatever is depicted inside the fiend’s speech bubble.
If a player manages to manipulate the foods so that the fiends desire perfectly matches (order and type) the foods on the table, the player will gain a beneficial bonus!
The tavern will be visited by four differently colored types of fiends, each favoring a specific type of food. The fiend’s color is significant, for when a perfect match occurs, that fiend will become flipped, showing a VP symbol, increasing the gained gratitude for any future scoring of that particular food.
As the game progresses, the value of certain foods will fluctuate, earning the players more gratitude. However, players must attempt to meet the needs of the four different types, for, at the end of the game, players will earn a bigger end game bonus if they have earned their gratitude from all kinds of fiends.
The game ends when the table can no longer fit any more foods. The player with the most gratitude is declared the winner of Feasting Fiends.
Gameplay works in such a way that each player has four action cards at their disposal. Each of the actions will always add food to the table. Whenever an action has been used, it is exhausted and cannot be used again until the players choose to refresh it by making a perfect match with a fiend or using the specific refresh action card.
Some of the actions will also let players play Fiend-Cards from their hands, trying to match the foods as well as possible and earn the players the gratitude needed to win the game. Other actions will let players draw new Fiend-cards to their hands or manipulate cubes on the table.