A Paranoia-scenario, with escape room elements, where secret societies battle in a struggle between all the conventions groups. In their missions, they will obtain clues to solve puzzles – but who will prevail?
Players/GM 5 players + 1 GM
Time 5 hours (exactly!)
Language Danish and English
Age limit None
How much do you have to read 1 page
Good daycycle Citizen
In a distant future, everyone lives in a underground utopian paradise ruled by everyone’s friend: The Computer. It has created Alpha Complex for you, Citizen. You and the other clones – all grown to serve Alpha Complex.
Everything is provided for; there is efficiency in everything. Because the computer says so. If you disagree with the Computer, it is treason – and treason is punished by summary execution.
You have a mutant power. That’s treason. You are a member of a secret society . That’s treason. However, you have a bigger problem. For one other societies with only robot members, Corpore Metal is making a plan to wipe out all clones.
However, a solution has emerged that your company must get their hands on. In your sector of Alpha Complex, a mysterious black box has appeared that might contain the solution to the Corpore Metal problem … Welcome to Operation B.O.X, Citizen.
A scenario with both tabletop roleplaying, puzzles and live game, against the other teams. You have NERF guns … the other teams also have NERF guns.
Troels has been playing this setting, Paranoia, since he was young teenager. And run games, and designed games. He also works professionally as a Escape Room designer. This is his second solo scenario for Fastaval.
Troels thinks you should see this setting video: https://www.youtube.com/watch?v=teaPeIl1KmI