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In cold space a shapeless parasite crashes into a high-tech space station.
The parasite is cold, hungry and afraid. It fights for sustenance, its life, and to evolve.
The station does everything to retain full functionality in spite of the sudden assault.
Together they struggle for each to survive.

Parasite is a game for two players about how to survive encountering the unknown. It is technically possible to cooperate such that both may survive, but pressure from the game and your focus on surviving on your own make it almost impossible. More often, it happens that only one, or maybe none, survives the encounter.

In the game, you play cards to manipulate the state of the game board, refine resources, spread tentacles, attack or absorb sustenance, but it is also about figuring out the other player’s goals.

The parasite and the station use markedly different mechanics. The parasite focuses on long-term planning and on getting to know their own needs. The station works at getting the perfect combination of game state and cards that it can utilize repeatedly.

Keywords:
Asymmetric, card-driven, semi-competitive

About the designer:
In his daily life, Uffe teaches exciting topics, such as maths and programming, and a bit of games, too. He spends far more time playing and explaining board games.

For the past couple of years he has been circling the board games at Fastaval, as judge and organizer, but now it is time for him to make games himself.

Uffe prefers peculiar games that can hardly survive in a commercial setting, and he will rather play interesting games, than merely good games.

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2 × 2 =

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I det kolde, ydre rum støder en uformelig parasit ind i en højteknologisk rumstation.
Parasitten er kold, sulten og bange. Den kæmper for næring, for sit liv og for at udvikle sig.
Stationen sætter alt ind for at opretholde sin funktion trods det pludselige angreb.
Sammen kæmper de i et forsøg på at overleve hver især.

Parasite er et spil for to spillere om at overleve mødet med det ukendte. Det er teknisk set muligt at samarbejde, så både station og parasit overlever, men spillets pres og ens eget fokus på selv at overleve gør det næsten umuligt. Langt oftere sker det, at kun den ene, eller måske slet ingen, overlever mødet.

Man spiller kort for at manipulere situationen på brættet, forædle ressourcer, sprede tentakler, angribe eller optage næring, men samtidig handler det om at gennemskue den anden spillers mål.

Der bruges markant forskellige mekanikker for parasitten og for stationen. Parasitspilleren har fokus på langsigtet planlægning og på at lære sine egne behov at kende. Stationen arbejder for at få den perfekte kombination af kort og tilstand på brættet som den så kan udnytte igen og igen.

Stikord:
Asymmetrisk, kortdrevet, delvist kompetitivt

Om designeren:
Til daglig underviser Uffe i spændende ting som matematik og programmering – og en lille smule i spil. Han bruger dog langt mere tid på at spille og formidle brætspil.

Han har gennem nogle år kredset om Fastavals brætspil, som dommer og brætspilsansvarlig, men nu er det på tide selv at lave spil.

Uffe foretrækker underlige spil, der ikke helt kan lade sig gøre i en kommerciel kontekst, og han vil hellere spille interessante spil end bare gode spil.

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