A panel of innovative game designers at the frontier of game design debate stories in games, both roleplaying and board games. Why and how do games make stories more powerful? Why and how do stories make games so powerful?
The panel share their experiences designing games as diverse as the Otto-winning roleplaying scenario At the World’s End, the romantic comedy board game Fog of Love and the escape room game Unlock! and offer their predictions for the games of the future. Come take part in the discussion!
The panel members are:
Nina Runa Essendrop is a Danish LARP designer and artist with a masters degree in Theater, Dance, and Performance Studies. She has a strong focus on movement, sensory experiences and the meaning of physical action. Nina is an active player in the Nordic LARP community. She has designed and produced blackbox LARPs, freeform games, large-scale LARPs, and LARP festivals, and collaborated with artists in both Europe and the United States.
Dave Neale is a designer specialising in narrative board games. His Sherlock Holmes scenario for Unlock! Heroic Adventures is being praised by French reviewers as having the strongest Unlock! story to date, and with Sherlock Holmes Consulting Detective: The Baker Street Irregulars (released later this year) he extends the narrative mechanisms of the original Consulting Detective game in innovative new directions. He always aims to push the limits of how board games tell stories, and has 3 more narrative games scheduled for release in 2019-2020.
Jacob Jaskov has for many years worked with behaviour design, knowledge processes, innovation and strategy in his boutique consulting company The Behaviour Bureau. He is strongly interested in making games that reflect real life and create strong narrative experiences. His games are based on deep research into relevant psychological mechanisms, real life micro interactions and narrative structures. His first board game Fog of Love was made for Fastaval 2015 and is now a commercial success. It allows him now to dedicate most of his time to game development and publishing.