Noble families inter-marry through generations, constantly attempting to create the most skillful family members while avoiding inbreeding. For each generation a child is chosen partly for the points scored for its genes, and partly for marriage to a family member of an opponent. The genes of your child and of the spouse is placed in a bag, and a new generation of children is drawn from the bag.
Key words: bag building, Nobility, Colourful
About the designer: Enjoys board games where cubes are pushed around, but favours those with a lot of story telling like Robinson Crusoe and 7th Continent. As a designer, he tends to work on games that involve many players without compromising complexity. Ryan is the author of several role playing scenarios. This is his first board game to reach a wider audience.