Ten Minute Towns is a campaign/legacy driven flip n’ write game, that plays in about ten minutes per chapter. The gameplay is reminiscent of digital city building games like SimCity, Pharaoh, Caesar and the like, with a progressing storyline and new game mechanics and challenges added for each chapter.

  • Duration: 60-90 minutes (with rules explanation, multiple scenarios & feedback)

  • Player count2-5

  • Language: English

Preview

Welcome Governor!
New and fertile lands await you in the Old West. Set up production and attract new citizens. But beware: As the game progresses you will face new challenges as each new chapter unfold! Will your towns be the most prosperous in the Old West?

What is it?
Ten Minute Towns is a campaign/legacy driven flip n’ write game, that plays in about ten minutes per chapter on laminated player sheets. The gameplay is reminiscent of digital city building games like SimCity, Pharaoh, Caesar and the like, with a progressing storyline and new game mechanics and challenges added for each chapter.

How does it play?
In each chapter players fill in their own player board, consisting of a 5×5 grid, divided into North, East, South and West. On each turn, a card is flipped from the deck revealing both a symbol on the flipped card, plus direction (N, E, S, W) on the backside of the top card in the deck. All players then simultaneously draw the symbol in that direction/area of their player board – with a little twist, as bordering spaces between directions can be filled from two different directions (ie. NE, SW etc.) and the center space from any direction (N, E, S, W).

The main challenge of the game arises from the decisions of where to draw the different symbols, as all they affect each other and ultimately how many points you score, and how much money you make. As a chapter progresses and each player board steadily fills up, these decisions become increasingly challenging.

About the designer

I’ve been designing board games since 2012 I and had my first published game, Ka Pai, released by White Goblin Games at SPIEL in Essen in 2019. Three more games are on contract so far – to be released in 2020-2021.

I can’t really separate my personal life from my board game hobby. I live, eat and sleep thinking about board games in one context or another. Here’s some of them:

  • This will be the 4th year in a row that I’ve organized and co-judged Game Rush (the 48 hour board game design challenge) at Fastaval.
  • I’ve started and run an online board game shop out of my city apartment.
  • I helped plan and shape Aarhus Brætspilsfestival before it launched for the first time and I still help organize it today.
  • I’m currently organizing Lystrup Brætpsilscafé, a non-profit organization running open board game nights in the suburb where I live.
  • I organize ‘Designer Retreats’ for both published and up-and-coming board game designers 2-3 times a year.
  • I take all of that with me in my job at Aarhus Brætspilscafé where I, among other things, decide which new games the café gets on it’s shelves – both for playing and for customers to purchase.