New and fertile lands await you in the Old West. Set up production and attract new citizens. But beware: As the game progresses you will face new challenges as each new chapter unfold! Will your towns be the most prosperous in the Old West?
What is it?
Ten Minute Towns is a campaign/legacy driven flip n’ write game, that plays in about ten minutes per chapter on laminated player sheets. The gameplay is reminiscent of digital city building games like SimCity, Pharaoh, Caesar and the like, with a progressing storyline and new game mechanics and challenges added for each chapter.
How does it play?
In each chapter players fill in their own player board, consisting of a 5×5 grid, divided into North, East, South and West. On each turn, a card is flipped from the deck revealing both a symbol on the flipped card, plus direction (N, E, S, W) on the backside of the top card in the deck. All players then simultaneously draw the symbol in that direction/area of their player board – with a little twist, as bordering spaces between directions can be filled from two different directions (ie. NE, SW etc.) and the center space from any direction (N, E, S, W).
The main challenge of the game arises from the decisions of where to draw the different symbols, as all they affect each other and ultimately how many points you score, and how much money you make. As a chapter progresses and each player board steadily fills up, these decisions become increasingly challenging.