by Benedicte Uhrenholt, Frederik Nissen & Milton Lund

In the 41st millenium, the ship “Reaper of Souls” is about to embark on its voyage home to Holy Terra. The thousands of unstable psykers in the hold, are to be sacrificed to the God Emperor, to ensure the survival of the Imperium of Man. But in the chaos-infested warp, ancient demons and temptations lurk, and soon madness and carnage will spread across the decks.

Participants: 4

Game Facilitators: 1

Total time: 3 hours

Language: Danish/English. Only translated handouts and characters

Age limit: 13+

How much to read: 1-2 pages

In the grim darkness of the 41st millennium there is no plot armor, no mercy, and no showy heroics to save the day.

In this game, each player portrays one of the four high rank individuals on the command bridge of the ship, as well as their respective personnel, as they attempt to navigate the problems arising during the journey to reach Holy Terra with their cargo. The four people in charge have their own agendas for the journey, as well as little trust between them. You will both be giving as well as carrying out orders, as a commanding officer and the poor guardsman clearing out a room full of mutants, all the while getting to tell wicked Warhammer 40k tales.
(You do not get to be a Space Marine saving the day.)

The game uses a simple Top Trumps card mechanic combined with narrative scenes to handle the events of the journey. The reactions of the players, and the decisions made, greatly affect the journey and its outcomes. The player factions are distinct, with different strengths.

Content notes

Violence, bodyhorror and sexual undertones. Can easily be calibrated at table.

Type of participant:

You like fast and intense scenes, where action, conflict and the bonds made amidst the chaos is at main focus. You’re not afraid to play a larger (and expendable) cast from simple descriptions, as well as help your GM and fellow players with making the ship and it’s massive crew come alive. You’re maybe a fan of Warhammer, but definitely into gritty scifi.

Type of game facilitator:

You like to set a variety of scenes in various locations, as well as help players take their action-scenes to the next level. You like to build suspense as you lean into a grim (and at times comedic) setting, where good morals is a rarity. You must keep track of a simple numbers-system, which dictates how some scenes play out.