by Marko Oldin

The last four Mech Pilots of a dying world, fight the impossible; resigning themselves to the fact that the victory they gave up their families, their lives and their bodies for, is unachievable.

Participants: 4

Game Facilitators: 1

Total time: 5 hours

Language: English

Age limit: 15+

How much to read: 4 pages

[The game is run in English]

HERU: You can’t fight the Hurricane is a sci-fi drama about the personal intricacies of being a mech pilot in a frozen, dying and corrupt world.

The 4 last pilots of the Mecha called HERU, are forced together to save the last remaining group of humans, following a century long invasion from the HIDRA. With pressure from their superiors, the general public and their families, they are crumbling under the knowledge that they can’t accept themselves: It is already too late.

Getting their affairs in order before this certain demise looks very different though, and some of their ambitions do not sit well with their co-pilots. Agreeing on a course of action is impossible, and even those who were supposed to be the other half of their soul, might not be as much on your side as they’’d like.

HERU: You can’t fight the Hurricane” is a character driven scenario, focussing on their interpersonal relationships with each other and with themselves. The story takes place in the time in between the last 3 battles for humanity, and this is therefore NOT an action or combat scenario.

Content notes

Active in play: Violence, body horror, medical horror, medical abuse, gaslighting, manipulation, guilt-tripping, discrimination, ableism, mental health conditions, grief, dehumanisation, chronic illness

Implied/referenced: sexual assault and rape, domestic abuse, amputation, child abuse

Type of participant:

You don’t have to know anything about Pacific Rim nor other mecha to play.
You should enjoy exploring the personal drama and relationships of both your own character, NPCs as well as your co-players. You like dark and bleak storylines, where winning is not an option, and where the goal is finding the small joys before an untimely and brutal end.

Type of game facilitator:

You don’t have to know anything about Pacific Rim nor other mecha to be a GM.

You enjoy the interpersonal conflicts between the players, and how to push on the buttons that drive their personal and collective story forward. You like to read lore and know how to make it your own in the story, improvising and branching out from the text.