by Benjamin S. Jørgensen
Deep in the Appalachian mountains, a nameless protagonist is searching for his lost mind in this GM-less folk horror experience. Through storytelling and cipher solving, frightful memories and unanswered questions arise as he tries to find his way home.
Presentation
Participants: 4
GM’s: 0
Total time: 2 hours
Language: English
Age Requirement: 15+
”I ain’t wired right. I used to be. I think.
I don’t remember how I got here, or what I was fixin’ to do. Or who I was, or where here is. My mind has gone runnin’ like a chicken with its head cut off.
The sun’ll set soon. And though I ain’t never been feared of the dark, the thought of being out here alone gives me the chills. The stubble on my face tells me I’ve been here for some days. And somethin’ is clawin’ at the back of my mind, yellin’ in codes and tellin’ me why the darkness ain’t to be trusted.
Kindly, stranger. I need your help. I just want to find my way back to Babel.”
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The Road to Babel is a GM-less folk horror experience, set in the deep, dark woodland that is Appalachia. Players take on the roles of omnipresent, nameless narrators, who relay and deduct the experiences of our protagonist as he tries to find his way back home.
Due to the trauma of our protagonist, his language malfunctioning, and his memories scattered.
As players, you will have to rely on cipher solving, narration and improvisation to unlock memories; in turn, these memories will help you fuel your narration and piece together what really happened out there.
Occult, medical or mountain knowledge is a plus, but not a requirement.
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The present game version is 110.bin. Players familiar with earlier versions will recognize elements and ciphers but will likely have a new experience as other paths will be followed.
Content notes
Horror, implied animal mutilation. Death. Madness
