Premiere scenarios 2027

2WOLF2HANDLE

2Wolf2Handle is a highly polished, drama filled reality programme where four hyper-masculine men compete over one thing: proving who of them is the ultimate alpha. And there are certainly no feelings for the other men hidden deep down. Not at all.

ATROPOS

Atropos is a dark fantasy-drama about a kingdom’s last heroes who go out to stop The Fold, a chaotic force of nature that’s eating the kingdom up. To be able to finish the mission they must let go of their humanity one by one.

LETTERS HOME

In 1880 a number of young Danish men travel from poverty to America in hopes of a better life. Through handwritten letters the players will tell their stories about their ups and downs throughout three decades.

CAIRDE

Cairde is a scenario about friendship, war, and war against friends. The scenario is based during the Irish independence war against the Brittains, but also during the following civil war where Irishmen fought against Irishmen.

THE DOOMED

A group of supervillains are forced to thwart the plans of a megalomaniac techmogul to take over the world. In the style of Suicide Squad, the poor villains will be thrown into breathtaking action and spectacular deaths.

THE ONE WHO LAUGHS LAST

When the royal family dies under siege, a circus troupe must take their roles. They have to keep themselves together and convince the enemy that they haven’t won. And no one can find out who they really are!

IT ISN’T SO EASY

An intimate drama about pregnancy, friendship, shame, control, and the expectations we build about children before they exist. A central meta technique is a raw egg which that scenario’s couple throw between each other. If they drop it, they also lose the child and all the dreams.

VIRTUE AND TERROR

A political psychodrama about the French Revolution. As the old world burns and the new world struggles to be born, the private lives and interpersonal conflicts of the three revolutionaries Robespierre, Desmoulins, and Danton risk gaining catastrophic public significance.

A DEN IN THE FOREST

A group of kids who don’t fit in meet every easter in the forest where they build a den together. As the years pass and life becomes more difficult, the den becomes their safe space where together they can find peace and strength and each other. You’ve got to go to the forest and build their den.

HOPEFUL HILLS

In the little town Hopeful Hills, everyone knows each other, but complications, romance, and conflicts still hide under the surface. An ensemble tribute to soap/romance universes like Virgin River, Danielle Steele and Hallmark.

IN SMOKE AND STEAM

In an alternate future Sweden invades Denmark and kills the royal family. Only the crown princess survives and Sweden threatens to terrorise Copenhagen if she doesn’t surrender. She decides to do it, but her companions might not agree.

IN US-HINDAVAS SHADOW

A science fantasy scenario about The Shepherd who is sent out to collect modules for Shahen’s warmachines and visits tree islands populated by the knowledgeable, the strong, and the equal. The players play aspects of the shepherd and will be both tempted and pass judgement throughout.

ORTHON

In 1967 taxidriver Knud Weiking becomes the mouthpiece for the space god Orthon from Venus. He starts the UFO cult, The Orthon Movement, which builds a nuclear safe bunker outside of Borup to survive doomsday. A tragic, true, and mad story about unshakable faith and loss of the same.

THE SYSTEM

A social-realism drama scenario about autistic people and their encounter with “The System” throughout life. A game about dreams, the right to get help, and the consequences when the help isn’t there and “The System” makes it difficult to see the difference between helpers and opponents.

THE CHAIN

A dysfunctional band from the 70s is slowly dissolving after many years in the spotlight. It’s about their heyday, about intrigue, about betrayed friendships and about how long one is willing to go to be able to live the dream.

THE GUTTER PRINCE OF POETRY

The players move through French poet Rimbaud’s meteoric life and create their own version of his life, passions and relationships. They make their own interpretations on some of the mysteries surrounding him. Can poetry and language shape reality? And why did he give up writing at such a young age?

TO HELVETE

Four friends go on a roadtrip to the Norwegian town Hell. but the town is closer to hell than they know and the question is, if they’ll be able to come back home? Or will they be turned into distorted versions of themselves.

TROLL

Troll investigates superstition, anxiety and paranoia in contrast to the troll in the forest and the village next to it. The story shifts between the village and the troll and shows how pressure always creates counter-pressure.

TWILIGHT KNIGHTS

In better times none of our heroes would’ve become knights, but all the regular knights are dead. Now they need to perform the ultimate act of chivalry – freeing a lady who’s being held captive.

MINES OF MADNESS

A classic Call of Cthulhu-scenario in a modern wrapping – the mystery needs to be experienced, but not necessarily solved. Four representatives for a British mining company arrive in a Welsh mining town in 1889. The doctor who summoned them is dead. The miners are disappearing. And under the town lies a mine which the Romans sealed off almost 1800 years ago.

WHERE THE WATER LEADS

Four strangers awaken in a surreal and fantastical world. None of them remembers how they arrived; their names, histories and past relationships are gone. Ahead lies a mist-shrouded marsh, a city lying beneath eternal twilight and a waterfall rising impossibly into the sky.
Maybe somewhere, they’ll find someone who can restore what has been lost.

WHOOPSIE-DAISY, YOO-HOO

In Los Angeles’ world of burning sun and alcohol- and pill stunted feelings, the players have to connect the sad fate of the three protagonists with a corpse found at Mulholland Drive’s burnt slopes. A scenario inspired by Lana del Rey’s dreaming, beautiful, and simultaneously uncanny noir music.

EAST COAST MONSTER ROAST

What do you do when weapons and magnitude fail but you still have irony in your pocket?
The monsters from the east coast have long ravaged and after the beloved Engelhardt The Bard has died, his nerdy apprentices of the might of words must take action.

A NIGHT WITH THE FLAYER

Can you survive until dawn with a slasher in your heels, trapped in a time-loop while horror conventions are trying to kill you? It’ll be funny and frustrating for the players, but deadly serious for the characters in their fight to survive A Night With The Flayer!

MISSION DAYCARE

Can you manage to snatch up the candy before you get picked up? Or will you be discovered by the daycare teacher and put in timeout? In this scenario, playing and teamwork is crucial if you don’t want to go home with your parents empty handed.

FROM THE BEGINNING

Nerea is the colony ship’s ruthless dictator. But when the ship flies through a wormhole, her parents get the chance to travel back through time and change it. What are they willing to change? And can they make life on the ship better, or can they only make it worse for their daughter?

CHESS

In chess the story of love, joy of life, entropy, and the life long back and forth is formed over an actual game of chess where the players give and take. A love story about a relationship that doesn’t end well.

STEFFEN AND THE STUPID CLONES II

Genius but lazy 39 year old Steffen clones himself, again, to avoid teambuilding at his job, parent meeting at the kids’ school, and taking out the trash. The problem is just that the clones are equally genius and lazy.

STING OPERATION

The masked man has exterminated the wasp nest and the three surviving wasps need to murder the queen bee who betrayed them. But will they actually murder the queen? Or should they go from avengers to heroes and save the bees?