- Wednesday evening: Duel Commander 1 vs 1: 20.00 – 02.00. 30 DKK. No maximum amount of participants – minimum 6 players.
- Thursday midday: Sealed 11.00 – 17.00. 150 DKK. No maximum amount of participants – minimum 6 players.
- Thursday aften: Ultimate Masters draft: 20.00 – 02.00. 300 DKK.
- Friday evening: Two-Headed Giant Sealed: 20.00-02.00. 100 DKK. No maximum amount of participants – minimum 8 players. You participate in teams of two.
- Saturday morning: Draft: 11.00-17.00. 80 DKK. No maximum amount of participants – minimum 6 players.
- Saturday evening: Sealed: 20.00 – 02.00. 150 DKK. No maximum amount of participants – minimum 6 players.
For all events there is a Ravnica Allegiance or 1 booster from Guilds of Ravnica as price pr. participant.
SEALED: Sealed is a great format if you look forward to the excitement of checking out new cards and playing without being required to bring your own pre-built deck. Unlike constructed games—where you arrive with your strategically created deck—in a sealed deck tournament, you build a new deck from six unopened booster packs at the start of the event.
Using the cards in the six boosters and any amount of normal basiclands you build a 40 card the to use during the tournament. You are allowed to change your deck during the tournament as long as you only use these cards. If you’re looking for a fun way to boost the size of your card collection while playing the game, sealed deck is the way to go. The tournament, consists of the following boosters, 4 Ravnica Allegiance & 2 booster from Guilds of Ravnica.
DRAFT: Want a way to play that offers a level playing field and lets you check out new cards at the same time? Then draft is a format for you. Unlike constructed formats, where you arrive with a carefully constructed deck ready to play, limited formats allow you to build a deck from new cards as part of the game. At the start of booster draft, each player opens a booster pack and picks a single card. (Don’t show the other players what you pick!)
Then everyone passes the rest of their pack to player on their left, each player then picks a card from the pack they just received before passing again. This
process continues until all the cards in those packs have been drafted. Then each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you do the same with the third pack, passing to the left again.
With the card you have drafted and any number of basic lands you build a deck of minimum 40 cards to play with in the tournament. You are allowed to change you deck during the tournament with cards from the draft.
DUAL COMMANDER: Here you start with 20 life and play best 2 out of 3 for a number of rounds. Your deck must have a LEGENDARY CREATURE as your commander, and no card in your deck may have a manasymbol not found on that commander. (there are 5 Planeswalkers that are allowed to replace your Commander).
Your deck must be exatly 100 card including your commaner, and all cards are restricted to one copy exept the 11 Basiclands, Shadowborn Apostle and Relentless Rats. Finally, there is a specific banlist (cards you cannot play in your deck). No sideboards are used.
TWO-HEADED GIANT: You get 8 boosters in your team to build two decks. Two-Headed Giant is a fun multiplayer format where two-player teams battle against one another. Each team takes actions as a team rather than individually. There are some rules for Two-Headed
- Giant that differ from other multiplayer formats:
- Each team has a shared life total that starts at 30 life.
- Each team takes their turn together, meaning they draw as a team, attack as a team, block as a team, and go through all phases of the turn as a team.
- The team that goes first skips their first draw step.
- Teams do NOT share any resources other than life–meaning players can’t share cards in hand or mana. The short way of remembering this is any reference to “you” on cards still means each individual player.
- Teams may share information and strategize together.
- The first mulligan is to seven cards, then each mulligan afterward results in one fewer card (six, five, four etc.). Effects that target “each opponent” or “each player” affect each team member separately. For example, when Rabid Bloodsucker enters the battlefield, each player would lose 2 life—meaning
each team loses 4 total life.