by Ann Kristine Eriksen

Aesthetics and erotics become one and the same, when three women enter into a forbidden relationship during the painting of a portrait. A story about art, oppression, and sensuousness, set in an English country house in the late eighteenth century.

Presentation

Players: 4

Gamemasters: 1

Total runtime: 4-5 hours

Language: Danish and English

Age limit: 15+

Material to be read: 2-3 pages of role material

A scenario about the creation of a painting and the short but intense relationship between three women from three different social classes. The story takes place in the late eighteenth century on the fictitious English estate Wintershill House where the Duke of Somerset has hired a young female painter to make a portrait of his wife. Together with the duchess’ lady’s maid they are haunted by Artemisia, a hedonistic entity emerging from a painting by the historical figure Artemisia Gentileschi.  

Artemisia takes place within a hyper-feminine rococo universe where sensuality and beauty are key features. The scenes alternate between stationary narration and physical semi-live set to music. The scenario has erotic undertones but no explicit sex-scenes. Intimacy, longing, and sex are all expressed through a string of painting-scenes where the players will be “painting” on each other with dry brushes. Here the erotic and the aesthetic merges in one big art metaphor.

Players: 4

Gamemasters: 1

Total runtime: 4-5 hours

Language: Danish and English

Age limit: 15+

Material to be read: 2-3 pages of role material

Player types:

Artemisia is a game for participants who enjoy conceptual and uncompromising scenarios, and who like creating beautiful and ambient stories. Note, that to play this scenario, it is important that you are comfortable with physical movement during the game and with touching other participants and being touched yourself.

 

Gamemaster type:

You must set evocative scenes from a scene catalog and help the players arrive at the best overall narrative. In the painting scenes, you have to choose music from a music catalog. You must also facilitate a workshop before the scenario and make sure that the players are close to each other.