by Jonathan Wenstrup & Andreas Bjerggaard

Over the course of a year, we follow the lives of five friends living in a collective. An everyday drama about friendship, communal meals, arguments, parties, love, exams, and everything else that comes with young people living together.

Presentation

Players: 5

Gamemasters: 1

Total runtime: 4 ½ hour

Language: Danish and English

Age limit: 18+

Material to be read: 2 ½ A4 page per player

The scenario revolves around the lives of five residents in a collective over the span of a year. The focus is on the characters and their relationships, portraying a realistic everyday drama.  

The scenario includes both narrative and character scenes, with players shaping the story using a simple mechanic based on photographs as inspiration. Therefore the conflicts the players focus on become the centerpiece of the scenario. Across four acts, one for each season, we witness the relationships between the characters. Each season concludes with a significant event that can either strengthen the bond between the characters or test it. Ultimately, it is up to the players and the game master to determine whether the collective thrives or falls apart. The players guided by the game master will delve into the characters, experiencing the true spirit of communal living for a few hours.

Players: 5

Gamemasters: 1

Total runtime: 4 ½ hour

Language: Danish and English

Age limit: 18+

Material to be read: 2 ½ A4 page per player

Player types:

You enjoy character-focused and intense scenario experiences where you, along with the other players, have a significant impact on both the overarching story and character development. You thrive on collectively creating the conflicts to be played out. The scenario can be humorous, awkward, emotional, and tragic depending on the players' choices.

 

Gamemaster type:

You are eager to participate in an intense and intimate drama, guiding players' choices to create the best possible story together. You will assist players' ideas and help cut scenes to bring out the player-driven narrative.