by Mette Finderup and Tina Heebøll Arbjørn

The four individuals residing in Pil's head create a chaotic life for their daughter Emma. Now, they must reconcile with each other and their own demons, because Emma is in danger.

Presentation

Players: 4

Gamemasters: 1

Total runtime: 4 hours

Language: Danish and English (game master material only in Danish)

Age limit: 18+

Material to be read: Players 2-3 pages. Game Master: Approx. 40 pages including characters

As you come to yourself, you gaze at a painting. You have no idea who painted it. 

"How much does it cost?" the woman behind you asks. You have no clue about that either. In fact, you remember nothing since you escorted your daughter to school.

Pil suffers from dissociative identity disorder. Through intense glimpses into the daily life between her and her teenage daughter, the drama unfolds. It intensifies when an ominous man moves in next door. He reminds Pil of something deeply buried in her mind. Will he harm them? And how do you protect your child and be a good mother when memory fails, and you can't even trust yourself?

The players each embody distinct personalities, using metatechniques to control their shared body. They also collectively play the daughter, and the relationship between mother and daughter is the central core in the scenario. The personalities are aware of each other's existence, and their mutual resistance is a crucial driving force towards the ending, determined by the group.

Players: 4

Gamemasters: 1

Total runtime: 4 hours

Language: Danish and English (game master material only in Danish)

Age limit: 18+

Material to be read: Players 2-3 pages. Game Master: Approx. 40 pages including characters

Player types:

You should enjoy improvising within a solid framework and appreciate dramatic timing. You will be in-game for a significant portion of the scenario. The Woman in a Thousand Pieces is semi-live without physical contact.

Triggerwarning: Mental illness and child abuse.

 

Gamemaster type:

You enjoy both setting scenes and playing consistent supporting roles in a scenario where you are active most of the time. You will cut scenes and frame the game using a range of clear techniques.