by Lene West Frederiksen & Ash West Frederiksen

As the musician Nick Cave immerses himself in his dark and grotesque tale of a religious town in USA, the boundary between reality and fiction blurs. Influenced by mania, depression and drugs, he writes a story in collaboration with aspects of himself.

Presentation

Players: 3

Gamemasters: 1

Total runtime: 4-6 timer

Language: The entire scenario is available in Danish and English

Age limit: 18+

Material to be read: 5-10 pages, depending on players' choices

Nick Cave embarks on a chaotic journey as he writes his debut novel, '"And the Ass Saw the Angel'" A tale of the grotesque and macabre set in a decaying town in southern America, rotting in conjunction with its increasingly fanatic inhabitants.
The scenario is based on a writer's dialogue with himself; the writer's desires for the novel's development become real people—The Ass, The Angel, and Nick—who, together in the writer's dark apartment, venture into the novel to achieve consensus and balance amongst themselves.

The scenario unfolds fluidly as players switch between taking on the roles of characters in the novel and aspects of the writer.

Throughout the writing process, the author grapples with his mind's ambiguous nature, periods of explosive mania and debilitating depression interrupted only by the soothing apathy of heroin. This is shown by using real-colored lenses, altering the experience as parts of the prompts are revealed and concealed by their character's mental state.

Players: 3

Gamemasters: 1

Total runtime: 4-6 timer

Language: The entire scenario is available in Danish and English

Age limit: 18+

Material to be read: 5-10 pages, depending on players' choices

Player types:

The scenario is for players who enjoy immersive scenes with dramatic elements and dark themes. Playerschoose and narrate scenes based on prompts, both setting the scene and portraying the characters. Changes in roles and settings will occur. The scenario deals with heavy topics, so caution is advised.

 

Gamemaster type:

As a game master, you must manage time and assist players in navigating in and out of the book's pages and the apartment. The game master helps create the framework for both the apartment and the grim and macabre fiction of the novel. Relevant background information will be provided for your use as you need or want.