by Kristian Bach Petersen

1914. Four novices of a student fraternity are handed responsibility for a supernatural creature when the rest of the fraternity is called to war. As the influence of the creature spreads, suppressed feelings and duel sabers are put more and more on edge.

Presentation

Players: 4

Gamemasters: 1

Total runtime: 4 hours

Language: Playable in Danish and English. Scenario text only in Danish

Age limit: 18+

Material to be read: Around 2 pages

In the Order of Bartko Reher honor is everything, and nothing is seen as more noble and manly than fighting bloody duels against your brothers.

Schmiss is the story of four young members of a German brotherhood, who in 1914 is left behind in an enormous villa, when the rest of the order is called into service and leaves for war. 

In the cellars beneath the villa a supernatural creature is locked up. But for how long?

Schmiss plays out in the poisonous melting pot of masculine ideals, suppressed feelings and a supernatural force pulling at the four characters. During the scenario they will fight both their inner demons and each other in ritualized fencing matches. 

Both leave scars, and outside a war is raging.

A psychological scenario thriller with occult and erotic undertones. About machismo, Jewish magic and urges that cannot be kept down.  

(The scenario has a physical duel mechanic, so as a player you must be ok with physical contact on a level of a firm handshake)

Players: 4

Gamemasters: 1

Total runtime: 4 hours

Language: Playable in Danish and English. Scenario text only in Danish

Age limit: 18+

Material to be read: Around 2 pages

Player types:

You like to play imperfect roles and wants to play up to and against your co-players and create drama. You are ok with ugly and grimy and you are ready to run your character over the edge. 

 

Gamemaster type:

You can set a dark and decadent atmosphere and hold the players on their toes, under pressure and at boiling point. You only have one important npc, but you need to tackle it, so it matches the group. You get catalogue of scenes to manage with room for catching and embedding the ideas and actions of the players.