by Ryan Rohde Hougaard

In the middle of Pangaea is a cave in which a wondrous stone stands – The Soul Stone. Those who touch it are given a soul and a voice. Lion, Owl, and Snake have already touched it – and now they are discussing who else should be gifted with a soul.

Presentation

Players: 4

Gamemasters: 0

Total runtime: 2 hours

Language: Danish and English

Age limit: 13+

Material to be read: Up till 1 page

In this scenario there are no roles nor a game master – instead narrator tasks are passed around the table. The scenario consists of multiple small stories who all start with a narrator suggesting a new animal. Afterwards, the rest of the narrators tell their part of the story in turn. With each new animal a net of stories are woven which together tell the story of The Soul Stone.

Players: 4

Gamemasters: 0

Total runtime: 2 hours

Language: Danish and English

Age limit: 13+

Material to be read: Up till 1 page

Player types:

You like telling stories like those seen in myths and fables – not epic poetry, but stories about classic human behavior clad in animal form. And you should be able to come up with what Owl dislikes about Hyena.